﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum Protocal
{
    Register_CMD = 2002,//注册消息
    Chat_CMD = 2003,//聊天消息

    Login_CMD = 0001,//登陆消息
    OtherLogin_CMD = 0002,//其他玩家登陆消息
    LogOut_CND = 0003,//玩家退出游戏

    PlayerMove_CMD = 0004,//玩家移动
    PlayerFire_CMD = 0005,//玩家开火 

    PlayerDamage_CMD = 0006,//玩家受伤
    PlayerDead_CMD = 0007,//玩家死亡    
}
